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genicecream:
“a series of composition tips i’d been sharing on twitter!
and since some people had asked, i’ve put up a pdf version of this on gumroad along with a layered psd of one of the example images too
tips would be really appreciated, but it’s...
genicecream:
“a series of composition tips i’d been sharing on twitter!
and since some people had asked, i’ve put up a pdf version of this on gumroad along with a layered psd of one of the example images too
tips would be really appreciated, but it’s...
genicecream:
“a series of composition tips i’d been sharing on twitter!
and since some people had asked, i’ve put up a pdf version of this on gumroad along with a layered psd of one of the example images too
tips would be really appreciated, but it’s...
genicecream:
“a series of composition tips i’d been sharing on twitter!
and since some people had asked, i’ve put up a pdf version of this on gumroad along with a layered psd of one of the example images too
tips would be really appreciated, but it’s...
genicecream:
“a series of composition tips i’d been sharing on twitter!
and since some people had asked, i’ve put up a pdf version of this on gumroad along with a layered psd of one of the example images too
tips would be really appreciated, but it’s...
genicecream:
“a series of composition tips i’d been sharing on twitter!
and since some people had asked, i’ve put up a pdf version of this on gumroad along with a layered psd of one of the example images too
tips would be really appreciated, but it’s...
genicecream:
“a series of composition tips i’d been sharing on twitter!
and since some people had asked, i’ve put up a pdf version of this on gumroad along with a layered psd of one of the example images too
tips would be really appreciated, but it’s...
genicecream:
“a series of composition tips i’d been sharing on twitter!
and since some people had asked, i’ve put up a pdf version of this on gumroad along with a layered psd of one of the example images too
tips would be really appreciated, but it’s...
genicecream:
“a series of composition tips i’d been sharing on twitter!
and since some people had asked, i’ve put up a pdf version of this on gumroad along with a layered psd of one of the example images too
tips would be really appreciated, but it’s...
genicecream:
“a series of composition tips i’d been sharing on twitter!
and since some people had asked, i’ve put up a pdf version of this on gumroad along with a layered psd of one of the example images too
tips would be really appreciated, but it’s...
  • a series of composition tips i’d been sharing on twitter!

    and since some people had asked, i’ve put up a pdf version of this on gumroad along with a layered psd of one of the example images too

    tips would be really appreciated, but it’s up for free!

  • List of Extremely Important Art Resources

    I've covered these on my TikTok, I'm also posting them here to make everything easier to access.

    NOTE: Last updated Oct. 1st, 2022!

    Free:

    My Brushes

    Will Weston -Design/Composition/Visdev Notes (free) He has really good classes/workshops too.

    Phils Design Corner - Pretty much anything you need for Visdev/ Concept Art/BG design

    Krenz Kushart (@KrenzCushart on twitter) - Dynamic figures in perspective & other things

    The Sartorialist -Modern - clothing/ people reference rec

    Wootha Public Domain Release -  Wootha is amazing with storytelling & I HIGHLY recommend his tutorials. They're all free.

    The Art of Over The Garden Wall (PDF) - One of the best art of books I've ever gotten a hold of
    The Art of Over The Garden Wall - Archive.org link

    The Art of the Mitchells vs. the Machines - wayback machine link of free digital version Netflix gave out. Very good book and a good look into 2d to 3d design for animation.

    Paid:

    http://Bodiesinmotion.photo

    Books:

    Gesture Drawing for Animation (FREE)- Very good for learning how to people sketch

    Setting the Scene: The Art & Evolution of Animation Layout (FREE)

    [LEZHIN] Secret Character Drawing

    Vision: Color and Composition for Film

    Bridgeman Constructive Anatomy (FREE) - a classic

    Designing Creatures and Characters by Marc Taro-Holmes

    Real Action Poses Vol 1 & 2

    Morpho: Anatomy for Artists -- this a good overall anatomy book

    Morpho: Simplified Forms: Anatomy for Artists (My fav one super good for beginners)

    Morpho: Hands and Feet: Anatomy for Artists

    Morpho: Fat and Skin Folds: Anatomy for Artists

    Morpho: Skeleton and Bone Reference Points: Anatomy for Artists

    Morpho: Muscled Bodies: Anatomy for Artists

    Bill Cunningham: On the Street: Five Decades of Iconic Photography - Historial clothing/ people ref rec. I really love this book! Also, check out his documentary-- it's super inspiring

    Space Drawing: Perspective by Dong Ho Kim-super goated & good w/ Draw a Box

    Color and Light: A Guide for the Realist Painter (James Gurney Art) --goated 100%.

    Eclipse: The Well And The Black Sea. Justin Sweet and Vance Kovacs are amazing, man

    Drawing Ideas: A Hand-Drawn Approach for Better Design - Concept art/Ideating/Problem solving

  • sent a message

    And also, I forgot to put before but color theory is...oof, I’ve watched countless videos and it hasn’t knocked inside me yet when it comes to coloring or figuring out values when it comes to drawing, what are ways or exercises to get better?

  • I was asking the same question as you, so I went on a lil hunt and created an article to center my favorite resources:

    I hope this helps!

    An exercise to practice applying these concepts:

    1. sketch something simple, or even base it off a piece that you have been working on but feel stuck with the colors
    2. Now start working with simplified thumbnails, keep it blocky and keep it fast
    3. experiment with different schemes and types of color combos. ie, try complementary, triad, split complement, analagous
    4. rinse and repeat, bonus points for adding different color schemes.

    best of luck,

    <3 Al

    feel free to show me ur results and ask any follow up questions. (note: I respond quickest to Dms bc my asks are really backed up sadly)

  • Anonymous
    sent a message

    Hi!

    I'm pretty new to art and trying to learn color to... weird results. I really love the way you use color in your art, it's like, the prettiest thing ever!! Could you make a tutorial or explain how you do it?

  • hello!

    aw thank youu <3

    I can’t make a full tutorial right now but the gist of color palettes is finding colors that work together, most colors can work together if you find the right hue, I usually just wing these but it’s basically about keeping an eye on the color saturation/brightness and make sure it’s in range of the other colors

    image

    in a color palette usually you’ll want to stick to 4-6 colors (loosely speaking) when it comes to entirely different colors, if you have many similar hues sometimes it can be better to just make it one (for example if you have several small details in a picture that don’t necessarily need to be of different colors, u can just use colors already present in the palette for them)

    and then there’s colors u can use for shading! once you have your base color you use the slider on the color wheel to pick an adjacent shade and then pick a lighter or darker color within range and there u have it

    image
    image

    there’s just so many possible combinations also like desaturated colors + bright colors, the whole neon colors scale.. color theory stuff like complementary colors, anyway I hope this helps a little!

    image
  • Tips for taking & pricing commissions

    I very frequently give the same advice in the discords that I'm in so I thought I'd just go ahead and write a post collecting it all!

    Pricing commissions

    It's very difficult to look at your art and try and determine some arbitrary value and end up with a price that is not only fair but also something you can live off of. You could try asking others to arbitrarily value your art, but they're going to struggle just as much.

    So let me detail a much more practical method for determining your prices. First, answer these questions:

    1. Will this be your primary source of income?
    2. Are you a bill payer?

    Option 1 - You don't pay bills:

    Look up the living wage in your area, multiply it by 2, and that will be your hourly rate.

    If your area doesn't have an established living wage, look up the average living costs of your area and go to option 3.

    Why do I say to double it? Because the living wage is calculated based on an 8 hour work day, and studies show that a 4 hour work day is more efficient and practical and that there is nothing to be gained from working beyond that. So, twice the rate, half the hours.

    I say living wage over minimum wage because, really, the living wage should be the minimum. You should be earning enough money to live off of.

    Taking commissions means you're setting your own rates and hours. While you specifically may not currently be paying bills, you will be one day & the prices you set have an influence on what prices will be considered normal for everyone. Take that opportunity to improve the industry for us all by setting an example on fair pricing!

    Option 2 - You do pay bills, but this is not your primary source of income:

    Then any commissioned work you do is you working overtime. Take the living wage x2 or your current wage (whichever is higher), and then multiply that by 1.5x to give yourself an overtime wage, and this will be your hourly rate.

    If you're taking commissions because your job is not enough to cover your bills, take the amount you're short on each month plus some extra to cover one off things you might need to buy and save up for, then decide how many hours you can spare to work on commissions each month, and divide that total by those hours.

    E.g. lets say you could do with an extra £100 each month and can spare an hour a week for commission work, that'd give you an hourly rate of £25. Compare that to the overtime wage we calculated before, and take whichever is higher.

    Option 3 - You do pay bills, and this will be your primary source of income:

    Calculate your living costs for a month, plus some extra for anything you might need to buy and save up, and divide that by 80 to get your hourly rate. Compare it to the living wage x2, and take whichever is higher.

    Do some tests and time yourself while you work

    Use the work timer tool that can be found here:

    and calculate how long it takes you on average to finish pieces.

    Then, add at least 2 hours onto that time to account for correspondence, research, and getting familiar with unfamiliar designs (add more if you think this will take you more time, you know yourself. This is all work, and therefore should be included in the price)

    Once you have your times, multiply them by your hourly rate, and you have your base prices.

    For example, the living wage for me is £9.90. For the sake of simplicity, I will round that up (don't ever round down) then double it, giving me an hourly rate of £20. If it takes me 2-3 hours with correspondence to finish a character bust, I should then charge £40 - £60 for it.

    On discounted rates for multiple characters:

    Don't do this.

    For one, it makes it confusing for the client in terms of figuring out at a glance how much something will cost them. And for two, you are doing more work for less. It's not worth it!

    Avoid making your clients having to do percentage calculations when figuring out how much it's going to cost them, in general.

    While it might seem like it would make multi-character commissions more appealing, making it easier to calculate prices is what will actually make that more appealing!

    Charge extra for complicated designs & requests

    Make a note in your terms & info that these are a base estimate price, and that more complicated designs and pieces may cost more. Also note that multiple revisions may incur additional charges.

    Sometimes you might get a client who asks you to redraw things repeatedly, even after giving the go ahead with the sketch... If this happens, charge them for it. You deserve to be paid for the extra hours they are making you work.

    Taking Commissions

    I recommend taking your commissions through a google form or similar:

    A screenshot of a google form. The text reads: Section 2 of 2, Commission Details.  There are 3 questions visible. One is a drop down answer asking what type of commission, one is a number scale for the number of characters requested, and one is a file upload for references.ALT

    It allows you to ask all the questions you need answers to in order to determine if this is a commission you're willing and able to take on, without having to go through some awkward small talk as you try and get this information out of your potential client.

    It also makes the process easier for your client, as they can simply fill out your form to tell you about the commission you want without having to cold message you about it and try and figure out what details are important to tell you and what aren't.

    Additionally, when using google forms, you can get the advanced form notifications forms addon to automatically email your potential clients after they've filled out the form. (Just be aware that if, like me, you're using firefox the settings do not currently work on FF, you'll need to manage those through another browser but it should only be a one time setup anyway).

    I have the advanced form notifications set up to send a confirmation email to my clients that I will then reply to when I reach them on my list, and also an email sent to myself to let me know that I've recieved a new submission.

    I use gmail, so I also have it set up to automatically label the confirmation email with an "incomplete" label so I can view all pending commissions in one place.

    Optional, but I also have my form linked to a spreadsheet. You can mirror the contents of the response sheet onto another sheet using an array formula, allowing you to style it and by using conditional formatting and checkboxes, you can do stuff like this:

    A screenshot of a colour coded spreadsheet. The text is partially obscured in places for privacy reasons, but there are 5 checkboxes: Contacted, Half Paid, Completed, Fully Paid, and No response/rejected. After this are answers to various questions like type of commission and number of charactersALT

    ---

    The way I have my google form set up is the first section reiterates my terms and conditions and requires that the potential client accepts these terms before proceeding onto the next page.

    Speaking of, a very important part of taking commissions is your terms. Here are some base terms I would recommend:

    • I reserve the right to refuse any commission for any reason without question. [This protects you from any kind of client or commission that makes you uncomfortable.]
    • Clients are not permitted, under any circumstances, to use any part of their commissioned artwork for non fungible tokens. Use of the artwork for any advertising or profits associated with non fungible tokens or cryptocurrency is strictly prohibted. [Self explanatory, but sadly important to include now]
    • I reserve the right to display the commissioned piece on my website(s), online galleries, and in my portfolios. (If the character is an original character, you will be credited accordingly) [This just lets you post your work on your social media and the like.]
    • You may use the commissioned work for personal use only (this includes avatars, signatures, wallpapers, etc.), but credit must be given.
    • I reserve the rights of to the artwork, so you may not use the commissioned work for any projects (commercial or nonprofit) without express permission, nor redistribute the artwork as your own. [This protects you from people commissioning you and then profiting off of your work. Commercial commissions should be handled differently with a proper contract & you should charge 3x your base price for it at minimum.]

    Accepting payments

    I recommend using PayPal invoices to manage your payments. You can set up an invoice template and then and create an itemised list of all your charges, require a minimum of 50% payment upfront, and allow for tips.

    You'll then have a record of your commission payments for tax purposes, and you'll be protected from fraudulent clients and chargebacks. Just make sure you disable shipping if you're not sending them a physical piece!

    A screenshot of a paypal invoice annotated to say "enter your customers email, and then if this is a digital piece, make sure to disable shipping." "Create an itemised list of all the charges that make up the total price." "Allow partial payments, set it to 50% of the total, and allow tips." "Reiterate your terms and conditions."ALT

    On your commission info or in your terms, make it clear that you require 50% of the payment upfront before you will begin working on the commission.

    This protects you from scams where a "client" will make you complete a commission and then never pay for it, but also gives your clients the security that you won't take all the money and run, either.

    Here is an example of what to write irt your payment and process from my own info:

    A screenshot from my commission info page. It reads: Pricing, Payment, and Process  I will only be doing portraits & half-body pieces, without or featuring minimal backgrounds, as seen in the samples above.  The price will vary depending on the complexity of the piece and the designs of the character(s). There is no specific limit on how many characters may be in a piece, but additional characters will not be discounted and will be priced accordingly. I will send you a price quote when I contact you from my waitlist.  Payment will be taken through Paypal—I will send you an invoice. At least 50% must be paid upfront in order for me to begin work.  You will fill out the form with the details of your commission request and be placed on my waiting list. I will contact you and give you a week to respond before contacting someone else that I will prioritise should they reply. After three weeks without response I will remove you from my waitlist.  Once payment has been recieved, I will begin work ASAP—expect an update by the following Wednesday. I will check with you regarding any changes, but please be aware that multiple revisions may incur additional fees.ALT

    Note the explanation of the payment processor I will be using, expectations on what may influence the price, when to expect to hear from me, and that multiple revisions may incur additional fees.

    As a note, should you require to charge additional fees after you've already begun and been paid, you should create a new invoice with the additional fees for the revisions and not continue until the fee has been paid.

    --

    And that's all my advice, I think! Best of luck to anyone taking commissions, I hope this is helpful.

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    I am so serious when I say if you want to learn about light, you NEED to at least look at modeseven’s tutorials. even if you’re not pursuing a painterly style, this is all essential theory that can be easily adapted to different coloring styles. notice how none of these ever say ‘light with these colors and shade with these colors’? notice how this is teaching how light works on a mechanical level, and reminding the audience to adjust the actual colors they choose by context? THAT is good advice.

    (if you’re thinking ‘wow I want to study more of this persons art!’ I encourage you to do so, but proceed with the knowledge that modeseven draws pretty much exclusively weird as hell kink art. sometimes wisdom comes from horny places)

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    Here’s a chart I made of various lip and mouth shapes. Feel free to reference :)

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    &. lilac theme by seyche